- Exam Code: UX01
- Exam Name: BCS Foundation Certificate in User Experience
- Certification Provider: BCS
- Corresponding Certification:BCS Other Certification
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Who should take the BCS-UX01 exam
Anyone involved in the design and evaluation of user interfaces (interface designers, usability engineers, requirement engineers, product managers). Other usability professionals may also be interested, including IT managers, quality managers, development managers and business analysts.
Understanding functional and technical aspects of Illustrating the Context of Use
The following will be discussed in BCS-UX01 exam dumps:
- Demonstrate how to create personas from user research data
- Explain that including too many choices in a user interface increases the cognitive load on users
- Illustrate the specific users of the system
- Interpret key user needs
- Write descriptions of users that can be used for design
- State the elements of a user story
- Understand Hick's Law and how it relates to the number of choices in a user interface
- Explain the rationale for focussing on user needs
- Understand how to identify users' key tasks and illustrate how they relate to user stories in a methodology like SCRUM
Understanding functional and technical aspects of Information Architecture
The following will be discussed in BCS-UX01 exam dumps:
- Recall the different kinds of card sort
- State the concept of affordance
- Organise, structure and label content, functions and features
- Describe the steps in carrying out an open and a closed card sort
- State how to create a structured experience from disorganised information.
- Recognise the way information flows between a person and a product or service
- Compare and contrast an implementation model, a mental model and a conceptual model
- Describe organisational techniques like Richard Saul Wurman's LATCH (Location, Alphabet, Time, Category, Hierarchy) model.
- Choose appropriate schemes for classifying and organising information
Understanding functional and technical aspects of Visual Design
The following will be discussed in BCS-UX01 exam dumps:
- List fundamental principles of visual design
- Describe the advantages and disadvantages of using metaphorical representations in visual design
- Recognise the main eye tracking gaze patterns when viewing web page content
- Describe how appropriate metaphors in user interface design can bridge the gap between the user's mental model and the design's conceptual model
- Recognise and appreciate that good and poor design on usability has an impact on the user's experience. Become familiar with the design principles of contrast, alignment, repetition and proximity
- Recognise how to improve a visual design (such as a form) using these design principles
- Describe the core principles of visual design and how they can be used to remove clutter from user interfaces
- Identify good and poor page layouts
- Define eye tracking as a research methodology and recall key insights from eye tracking research
BCS UX01 Exam Syllabus Topics:
| Section | Weight | Objectives |
|---|---|---|
| Topic 1: Information Architecture | 12% | - Card sorting and sitemaps - Navigation and labelling systems - Structuring and organising content |
| Topic 2: Usability Evaluation | 10% | - Planning and conducting usability tests - Analysing results and reporting findings - Heuristic evaluation and inspection methods |
| Topic 3: User Research | 15% | - Contextual inquiry and interviews - Identifying user groups and characteristics - Qualitative and quantitative research methods |
| Topic 4: Illustrating the Context of Use | 10% | - Personas and user profiles - User journey mapping - User goals, tasks and scenarios |
| Topic 5: Measuring Usability | 10% | - Benchmarking usability performance - Usability definition: effectiveness, efficiency, satisfaction - Usability metrics and KPIs |
| Topic 6: Guiding Principles | 10% | - User-centred design approach - ISO 9241 standards - Accessibility and inclusive design |
| Topic 7: Visual Design | 10% | - Colour theory and contrast - Visual communication principles - Visual hierarchy, layout and typography |
| Topic 8: User Interface Prototyping | 10% | - Wireframing and prototyping tools - Prototyping types: low-fidelity vs high-fidelity - Iterative design cycles |
| Topic 9: Interaction Design | 13% | - User interface components and controls - Design consistency and standards - Error handling and feedback mechanisms |
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